![]() It means we're sometimes left with a sour taste after enjoying what is in all other respects a delicious blend of ingredients. It's supposed to be harsh and unforgiving, we understand that, but sometimes the outcome doesn't always gel with the action playing out on screen, and when the systems clash with our own narrative it can lead to a frustrating disconnect. Overall it's a great setup, but we've had reasonably healthy characters suffer lethal heart attacks during battles we were comfortably winning, and often these moments (at least in our experience) come in pairs (or more), and we've seen the core of a well positioned party ripped out simply because a tipping point is reached. It happens because stress is a tangible mechanic that affects the mental and physical health of your party as they traipse through murky corridors in search of treasure. It's the heart attacks that are without doubt the most frustrating part of the game, and our chief criticism of Red Hook Studios' otherwise lovely title is the frequency with which our characters would drop dead during combat because of a dodgy ticker. ![]() In Darkest Dungeon, the newly released dungeon crawler (on PlayStation 4, it's been out on PC since the start of the year), heart attacks and other stress related injuries are commonplace and frequently deadly, but they're not the only thing you need to be careful of in this sinister and engaging tactical RPG roguelike hybrid. A heart attack is never a good thing, no matter where it takes place.
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